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Getting a weird alpha channel in AO/Curvature/Normals etc. when baking

polycounter lvl 7
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Rodimus polycounter lvl 7
How come I get a weird alpha channel in my TGA files when baking maps like AO, curvature and normals? Sample -and ray count seem to affect it. The picture below is with 4 samples and 512 ray count. If I change it to 1 sample and 64 ray count the alpha channel comes out solid white.




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