Anyone have experience with a decent mp3 player? pref under $100. I'm looking for one to listen to during work-outs and running, so I probably only need a 512mb or 1 gig system. I have no knowledge or experience with the new players and I'm not even sure where to start looking. Any info would be much appreciated
Here are a couple critters I did for the recently released GuildWars Nightfall. Each is around 2000 polygons and uses a single 512 diffuse map. They had to be built on top of existing rigs. The monk uses a little of the toad mesh supplied by ArenaNet but the majority of it was completely rebuilt. The second was a real…
okay this might seem a bit disjointed copy/pasting from IRC but i hope you get what's happened.. [02:38am] snemmy: me and two friends were kicked out of the fuckin art building by security(campus or local im not sure) [02:39am] snemmy: i am the fucking Graduate Assistant with keys to the building and this was my weekend to…
Bigger size thx. for the crits/comments in the WIP thread, now I call it finished. I am going to use this rock at a midpoint of map (which is in the make) as a sort of "meeting place" or "central" - object. 1085 triangles & 1024^2 maps (diff/spec/norm) help to look like it looks. Textures where built using photos which I…
So, I met Chris Luckenbach a few months back. He graduated from the same college I am going to; I am going for a Game Degree. He works for Blizzard now, is made of flesh and blood, and that really insprired me. I have never posted here but I figure many of you know best. I want to get into Dynamic Prop modeling and…
Hi :) I wanted to do a fast asset during the process of repairing my big rig :poly122: So here is a Messer, I love this kind of blade, looks mean! The model is 1248 tris, with a 1024/512 (Albedo, microsurface, reflectivity, normal)
Hi polycount guys :-) I wanna share you the progress of my final year school project. It will be a small strategic/fight game. I'm in charge of the creation of the Aliens who fights against human mercenaries. :) Please give me some feedbacks and advices ! High poly sculpt: [IMG]http://www.polycount.com/forum/<a…
I'm trying to get my HDRIs working in UE4. When I import a .HDR file it correctly imports it as a "texture cube" asset. But it's capped at 512x512. When I import a .exr file it just imports it as a normal texture. Maybe I'm missing something obvious here, don't have much experience with UE4. Would really appreciate some…
Hi all, I've been experimenting with some technqiues for making titale textures. I have made some square tilable textures using boxes and offseting them 256. This works well. To see/test if the tilling works. Now I have bricks that have been placed on the grid (16) and vertex snapped to getther. Only these bricks are 45…