Here are a couple critters I did for the recently released GuildWars Nightfall.
Each is around 2000 polygons and uses a single 512 diffuse map. They had to be built on top of existing rigs. The monk uses a little of the toad mesh supplied by ArenaNet but the majority of it was completely rebuilt. The second was a real challenge as the rig supplied was that of a satyr looking creature. I really had to stretch him out to fit.
All in all a very enjoyable experience and I hope to do more work with them in the future.
- BoBo
Replies
I don't suppose you can show flats?
If you can't we all know why.
Again GJ!
Spark
Please, update your site, master.
Beautiful.
But my mother was just telling me over the weekend about the frog critters being her favorite monsters, watching them hop around and such. The monks are a pain, she says.
So crisp and sharp... and I hear people complaining that even as much as 1024x1024 is not enough to do a character, evidently it's all in the artistry and execution.
I agree with MoP. 1024x1024 is more than enough for most cases.
Impressive textures as always!
-caseyjones
I'm so surprised about the pink tongue of the second one, it' s so saturated, I wouldn't have dared to paint such a color there! But it works so well!
how many polys eats the necklace of the first one??
didn't see them yet in the game but I'll make sure to check them as soon as I have to slay one
r.
I left an apple on your desk, Mr BoBo.