Hi polycount guys :-)
I wanna share you the progress of my final year school project. It will be a small strategic/fight game. I'm in charge of the creation of the Aliens who fights against human mercenaries.
Please give me some feedbacks and advices !
High poly sculpt:
[IMG]
http://www.polycount.com/forum/<a href=
http://www.hostingpics.net/viewer.php?id=554126unite3final.jpg target=_blank>[/img]
Low poly version: 4000 tris, 1024 texture ( will probably fall at 512 or less in game )
Replies
The outfit/straps themselves could use a bit more work as well. Currently they look a bit too jagged and thick to be moveable/comfortable straps.
I'm digging it so far though, keep it up!
On the lowpoly it looks like you're fighting your baking a little bit on the armor. For example, there's some wonky looking stuff on the shoulderpads, but it's noticeable on all the armor. It'd be in your best interest to get that sorted out before you move too much further. Outside of that, the armor could use more textural detail.
I like the design and the execution is pretty cool too, outside of the areas I mentioned. Keep at it.
It's smart to keep things as low as you need to but up to 50k tris for characters hasn't been too crazyinsane for a few years now, and there are a number of games that have doubled that for hero characters now. I'm not saying go crazy with that, but spending a few more tris to really match a silhouette or define an area a bit better won't hurt you- 4000 tris is very low. However, I'm unsure of your genre, based on your non-standard description. FPS, Third Person, or Strategy or Fighting game...? If the camera stays at an angle and far away from the troops, then this level of optimisation may be justified.
A grain of Salt with all of that if there's gonna be a lot of characters onscreen and you see them from far away, lol.
Otherwise, looks pretty good. I feel you still need to get the hang of some of the sculpting tools to get the effects you're going for and avoid streakyness. Keep up sculpting! The ideas and some areas of this are very well excecuted. Your eye for form seems very good, too, I really like the sihouette of the torso from behind.
Keep up the good work. Show off your final project when you can!
(disclaimer, written on mobile)
The final project will be like a board game ( Endless Legend for exemple ). The final game must run at 60 FPS on a PS3, with Fresh Engine ( those are a bit old ). And there will be about 10 characters on the "board" so we can't have more poly's on our characters... But it's a good exercice after all :-)
I agree with a lot of your comments, I'm not comfortable with hard surface and texturing yet :-) But unfortunately I will not have enough time to change a lot of design and geometry. I'm in charge to make the models, the rigging and the animations, for 4 others characters until may
I will share the progression and the final project with pleasure :-)
Tell me what you're thinking about it
My school year is over now. Let me show you my project.
The game received the awards "most beautiful game" & "game of the year" from my school
You can find the trailer here : https://vimeo.com/130627068
and the gameplay demo here:
[ame]https://www.youtube.com/watch?v=EI7JwTIZ6KA[/ame]
So the project run on a PS3 at 60fps with the "Fresh Engine"
Please tell me what do you think about it? :-)