I'm trying to get my HDRIs working in UE4. When I import a .HDR file it correctly imports it as a "texture cube" asset. But it's capped at 512x512. When I import a .exr file it just imports it as a normal texture.
Maybe I'm missing something obvious here, don't have much experience with UE4.
Just wanted to practice my necromancy + add for anyone else who finds this via google; the answer seems to be that to import your hdri as a texture cube, rather than a regular texture (which won't let you apply it to your sky light), the .exr can't have an alpha channel (and getting rid of an alpha channel from an exr via photoshop doesn't seem straightforward). Simple solution is to save it as a .hdr file. If you still need the format to be .exr I assume going exr -> hdr -> exr would work.
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and i saveas that exr to a hdr file in ps. and hdr works as usual.