Anyone else watching? Each season has been getting better and better. But wow.. This newest one with people living forever and the conspiracy behind it is just brilliant. I'm sure there are a few die hards that don't like the criss-cross Atlantic production and new cast. I admit when I heard Starz was getting in on it, I…
Howdy, I am working on an abandoned office and I would like to show everybody what I am working on and I was hoping for any critique or feedback that you may have. ( edit: ) just posting the latest work right here. Concept: Blockout with 1st pass at lighting 1st pass at texturing can't wait to push this environment to the…
Hi gents! :) Here is a Glock I've been working on between projects; \\Update: Thinking about calling it done. Crits are still welcome; mag: http://puu.sh/4kz5m.png maps: http://puu.sh/4kBth.png Old model preview: Also fp since somebody is bound to ask for it :D Hopefully, this thread will motivate me to finish it sooner.…
Hi Guys! In the past two months I worked on this water shader, if you could give me some feedback that would be great! You can buy it here: <a rel="nofollow" href="https://goo.gl/7fHdtJ" title="Link: https://goo.gl/7fHdtJ">https://goo.gl/7fHdtJ</a> Video : https://www.youtube.com/watch?v=jUQEa73aHG0
Hello everyone! Lately I've been working hard on learning Cascade to create real-time VFX for games, and I've found it to be super fun. Here's a showreel: [vv]122788115[/vv] A lot of these are not really optimized well for performance, I just aimed to make them look good. Any feedback or critique would be very helpful!…
From what I hear, it'll be hitting the marketplace on Thursday. http://www.360-hq.com/article-1834-thread-1-0.html Game looks amazing, can't wait. I'm glad that finally a good looking game has come along at 60fps on the console. About damn time!
I am in need of your wisdom. I've got a subtool with polypainting on a layer. When I turn off recording on layer, go to create a new layer, or even bake layer the subtool loses all the polypainting. I then just get the default material color. Do you know what going on?
Hi I am sculpting inside Zbrush and have my models head and neck separate from the body yet the border between them are flush and I don't want it to move during sculpting. is there a way to to freeze border edges or do I have to just mask it and get over myself!
Here a 180-some meg movie of the opening and first level. Filmed with a cam but you get a good idea of the singleplayer stuff. Got me excited http://www.planetquake3.net/download.php?op=fileid&lid=2210