Howdy, I am working on an abandoned office and I would like to show everybody what I am working on and I was hoping for any critique or feedback that you may have.
( edit: )
just posting the latest work right here.
Concept:
Blockout with 1st pass at lighting
1st pass at texturing
can't wait to push this environment to the next level.
the hype is real
Replies
How close are you planning on sticking to the concept?
The light direction in the concept pools light dead centre of the image, creating really bright contrasting tones to the top and bottom of the picture.
Your light is a little off in terms of angle and this is pulling a lot more focus to the bottom right. Perhaps kicking up the light intensity of the scene will benefit the mood more too.
To be honest, I'm just looking for things to critique - keep up the good work!
I can't wait to see where you take this
This is a pretty good example of what to strive for.
http://www.torfrick.com/info/Baroque.html
i think you did a good job with the block out.
Somethings i would think about maybe redoing is the texture of wooden floor, the wood grain you have is very noisy also some of your textures are low res looking (maybe its because its 1st pass)
here are a few select props that I wanted to get some more feedback on in particular
by the way, love your avatar image.
howdy, got some pictures of the material editor for you.
The first one is kinda small but its a basic vertex color interpolation setup between the wood floor and a lighter version of the floor for some breakup in the red vertex color channel. The blue vertex color interpolates some papers scattered on the ground, but it did not give the desired results so I am going to try it with the foliage brush.
The second picture is just a basic material setup I have. just a base color/ albido, metal, spec, roughness and normal map.
Cant wait to see! again really like what you got in there now. And thanks! Also do you know the reference of my avatar or do you just enjoy a good old panda suplex haha (If you dont it would be more normal than not to know haha)
Howdy. I don;t get the reference but that panda is just hilarious.
anyway I got some new pictures for everyone, first off showing off some more of the assets.
the second picture is the current build of my level. I am starting to tackle the floor with breakup stuff.
Which leads me to my big question for you guys, what small props would you think would of survived in this environment? I want to add stuff like some garbage, maybe soda cans and office supplies.
I also have a wall in the background I may do something with. not to sure.
Look at games that have materials like what you're doing and try to reverse engineer their textures. I recall hitman: absolution, max Payne 3 and uncharted 3 all having detailed bar environments. Might be worth taking a quick visit into those
I have been working on some textures. Trying to get the materials and scale working right some objects.
Thank you very much BringMeASunkist. I looked up some of those references and they helped.
Here is the latest render. I left a little easter egg for those who want to try to find it.
Here are some updates of what the meshes look like in game.
Here are some pictures of the textures that I have for those whom are interested.
Base Color
Roughness
https://vimeo.com/102145528
cheers
Abandoned is right.