Thanks. Yea you are right I really dont need a tutorial I guess my question was all I needed to know. At first I was thinking it was transfered UVs or something like that so I just couldnt figure it out. Which method is most commonly used? I guess it probably is case specific depending on the mesh. Well either way, I can…
Hello, We are looking for a character rigger that can fully rig characters in Blender. The rigger would take an already created, complete rig and transfer it onto other characters that share the same body base. We would also need the rigger to rig each of the character's hair meshes and setup a system for proxy collision…
Hello Everybody I have a question.I am trying to blend two materials.I am adding my first material and then above my first layer i add a second material and I add a black mask so I can paint or add only certain areas. When i do that both normal and height maps are transferred to my masked material.How can I avoid that ? I…
Hello all, After much learning, finally got my static low poly pilot normal mapped (major breakthrough for me). But I keep seeing the actual UV mesh edges showing up in the normal maps (as seen below). I use Maya2013 for baking normals as I seem to get bad results when using MayaLT2018. Would anyone be able to steer me…
I'm dissatisfied with my license of ZBrush and not getting nearly enough use out of it (I prefer to just SubD model then sculpt inside my main modeling program), so I'd like to sell it. Does anyone know of a good place to go in order to offer it for sale? I've already contacted Pixologic, and can start the transfer as soon…
Hi guys I'm having this weird problem this is the first time I've baked a normal map for a low poly model and I'm having this weird problem where I don't get any smooth UV and I have these dark lines along the edges. I hope someone can help me out. I quite need this before Wednesday :'( I've baked out from Maya's Transfer…
Hey guys! I work over at Gentle Giant Studios and work on scan data all day. I know when I was in school I was looking everywhere to get my hands on good data for reference and random mesh transfers. I asked my boss today if he was interested in putting out a DVD or making some downloadable content geared towards gamers --…
Here is the stages of my latest character, created for a class assignment. Looking for crits on the sculpt before I finish the sculpt up and move on to transferring maps and texturing. The piece is based on a concept by Carlos Huante (looove his creatures). First attempt at ZSpheres: First Pass: Second Pass: Third Pass:…
I'm trying to render an AO map using the Transfer Map tool in Maya 8.5. It looks like it works reasonably well at low resolutions as high as 512x512. However raising the ray tracing above 16 or scaling the map up produces a crash. It says it cant allocate 21mb's to do it. So how do I increase my Maya memory in 8.5? This…
I'm working at a place that is using GIT hub to transfer files between the art team and our programmer. Sometimes our objs are too big for git to want to deal with. I'm told by the programer that the problem is that Maya exports obj's as an ascii. We exported something through meshlab to obj and apparently those are binary…