Hello Everybody
I have a question.I am trying to blend two materials.I am adding my first material and then above my first layer i add a second material and I add a black mask so I can paint or add only certain areas. When i do that both normal and height maps are transferred to my masked material.How can I avoid that ? I tried by changing the layers where there is base, roughness,height,normal and played with the overlay options but i didnt have much success.
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