I'm working at a place that is using GIT hub to transfer files between the art team and our programmer. Sometimes our objs are too big for git to want to deal with. I'm told by the programer that the problem is that Maya exports obj's as an ascii. We exported something through meshlab to obj and apparently those are binary objs and are much smaller. I've done some searches through google and in any settings in maya that i can think of, I don't see anything that will switch between ascii or binary.
Can someone here clarify what's going on and how I fix it?
Replies