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Newbie in baking normals for hard surface

Hi guys I'm having this weird problem this is the first time I've baked a normal map for a low poly model and I'm having this weird problem where I don't get any smooth UV and I have these dark lines along the edges. I hope someone can help me out. I quite need this before Wednesday  :'(

I've baked out from Maya's Transfer Map, Xnormals and Substance Painter and I still get the same weird results. Is there something I should do with my UV's?





low poly and high poly:


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