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Maya memory allocation

polycounter lvl 18
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TWilson polycounter lvl 18
I'm trying to render an AO map using the Transfer Map tool in Maya 8.5. It looks like it works reasonably well at low resolutions as high as 512x512. However raising the ray tracing above 16 or scaling the map up produces a crash. It says it cant allocate 21mb's to do it.

So how do I increase my Maya memory in 8.5? This low crash seems ridiculous. I have 2gb's of ram a quad core processor and endless disk space.

Also googling these questions I've only ever found similar questions with no answers.

Any help is appreciated.

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  • Daz
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    Daz polycounter lvl 18
    I would have thought your issue is more about *windows* memory allocation actually. There is definitely stuff to tweak there that might help you. But I don't think you can allocate memory to Maya like you can in Photoshop.
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