I figured I wouldn't spam the low poly thread with this stuff, so I decided to make my own thread. I'll also be putting other goodies in here too. The low-poly models are for a project for Warcraft III. Each has a 256x256 texture and is under 500 tris. I'll be making a lot more of these guys too. Sorry, a lot of images.…
I came across this cool video (apparently more to come) With David Jaffe, Todd Howard and Ken Levine. It's a cool watch, and hear how they came up with their games. Just wanted to share. http://www.gametrailers.com/episode/bonusround/508?ch=1_960x540_3500_m31
Hey Guys,Its been a while since I posted on here but I have a bit of a conundrum. I have a client I have been working for since Jan 2015 which gave (what my business partner considered) a pretty weak rate of payment in the beginning. I made about £600.00 for a for a fully rigged, modelled & textured character (It was my…
Following a school assignment in making low-spec models, I thought it'd be fun to keep going and practice making low-poly characters... Since I'm an old Mortal Kombat fan (not to mention super hyped for the upcoming game), I decided I'd recreate some MK characters, starting with the cast of MK1. :) I've finished all…
I made a turret with kismet, and I connected a take damage to it so the player can kill it. The damage threshold is on 500. I would like to show to the player somehow that how much hp the turret has. Is there a way to get out how much value remained from the damage threshold? After I got this value, I would like to write…
I've been using the same PC for nearly 3 years now, it was built as a budget PC for my game art studies at university and it holds its own fairly well. It is now, however, showing its age and limitations a little with some of the freelance work I've been getting and I want to start upgrading it piece by piece. My current…
Hi all. I'm new to the forums but I've visited Polycount quite a bit since finding a passion for 3D modeling about 6 months ago when I discovered UDK. although the original Doom started the love of games and game design back when I was a kid :p Anyway, this is my first proper go at modeling a full, complex model, high…
Hi all, We are looking for a talented, up and coming freelance character artist with great skills in zBrush or Mudbox and a suitable 3D modelling package (Maya, Max, etc.) to create character models for an independent game project we are currently developing. While we are an independent team and our project is currently…
The Challenge _______________ Create an Epic Blade of fantasy mmo/rpg nature. __________________ Rules: • Challenge will end in one Week. • Must be a 3 tiered evolving/leveling weapon. Must model/texture all 3 tiers. • It may be a dagger, sword, rapier, etc. •Object must be modeled, textured and viewed in a real time…
Hi all, I'm giving Mental ray a go and experiencing what might be a problem, to have any light working I need to increase the multiplier for intensity to a very high amount like 50000!... seems a bit odd, is it trying to tell me something is wrong with my scene or is it normal to be using such high numbers with the…