Hi all,
I'm giving Mental ray a go and experiencing what might be a problem, to have any light working I need to increase the multiplier for intensity to a very high amount like 50000!... seems a bit odd, is it trying to tell me something is wrong with my scene or is it normal to be using such high numbers with the intensity?
Ta
Martin
Replies
The problem is is that max's default lights are not physically correct. their setting has no real world bearing. at 1.0 they emit 1 candella which is a TINY amount of light. Id use photometric lights, they have realistic values/ falloffs, and give really nice area shadows and support IES profiles which rock
Also if you want a nice render make sure your using gamma correction.
Just one query with these photometric lights, I only have Target light, Free light and mr Sky Portal, are they all the lights you need, what if you want an area light?.. and it which circumstances are those lights used, for sun/lightbulb etc?