A confusing title but i honestly did not know how to convey what i meant in words too well. So i was testing stretched vs cubed uvs for this displacement method but when importing this - From maya the results end up like this - But when i use the "Create - UVTile" the results are phenomenally more accurate too what i was…
One thing that has been bothering me forever is that if I model something and then duplicate the mesh multiple times in order to create a pattern for my model, I have to UV map each mesh separately, or replace them all with the unwrapped version later, which is a major pain in the behind for some models. It's just annoying…
I hope this is the right place to post this (I live to lurk). I'm having an issue in 3ds max 2018 where the texture on my model seems out of sync with what the UV editor shows me. It's not lining up with where I've positioned the UV shell on the map. I've had a similar problems in the past, but that was always with…
Hey guys, I have this common issue when unwrapping inside of Headus UV Layout: how do I fix these overlapping UV's ? *EDIT* Another problem Ive encountered with Headus UVLayout is that when I Save a WIP project inside of Headus I cannot re-edit it in 3dview anymore whenever I try to load it again. I think it is because…
Hello. I imported an fbx asset from some other 3D software into Maya. They have multiple sets for some reason. I would like to dump all of them into map1 which is Maya's default UV set. The problem is that the asset is 130 mesh object. I have to select each one in the outliner 1 by 1, then go to the UV window, then…
How do I convert this curvy UV into a rectangular one without messing up the UV? I've seen UV's that are rectangular but look perfect. Is a there a program that will auto convert the left to the right while still making it look good with a texture over it?
Hey Guys ( and gals ) As my title stated, I'm wondering if UV Layout can show the number of UV vertices currently on the model I'm unwrapping. Working under really tight specs, and instead having to jump back and forth between maya and uv layout, seems like it would be great if it could just be displayed instead there.…
Hello, I need some advice regarding material creation for a pre rendered scene that I'm making in Maya that will be rendered with Arnold. My goal is to create a beauty render. I was thinking about the workflow to use to create materials for the scene, I usually do a proper uv workflow where I make the materials inside…
Hi guys, I am running a system with Windows 10 and a 1070 GTX. I have run into a very strange issue. I have created clothing in Marvelous Designer and taken it into Zbrush to ZRemesh and then back to Max to retopologize. Upon bringing it into Max to unwrap I cannot see the UV's in the UV Editor. I have also tried checking…
Cool. 3dcoat once was my favorite soft for materials . Not sure why it all still look so complicated although. I would prefer just a single node flow and layers just as an ability to quickly switch on and off certain node brunches. Also very much hope the base noises are not only UV projected or triplanar blurry . A true…