I hope this is the right place to post this (I live to lurk). I'm having an issue in 3ds max 2018 where the texture on my model seems out of sync with what the UV editor shows me. It's not lining up with where I've positioned the UV shell on the map.
I've had a similar problems in the past, but that was always with geometry where I'd set up a UV map, collapsed it into an editable poly, and then did a new Unwrap UVW modifier (especially if I did a single unwrap on multiple objects). But this plane is brand new- fresh as a daisy. This is the first time I've applied the Unwrap UVW modifier. I tried deleting the UVs with the UVW remove utility and then redoing it, but that didn't do me any good.
Does anyone know what causes this issue, or how to fix it? Because I am stumped.
Replies
I had an alpha texture for transparency, and one of the edits I made to the alpha didn't save correctly. It's displaying exactly how it should for the screw up I just made.
Derp.