Hi guys,
I am running a system with Windows 10 and a 1070 GTX. I have run into a very strange issue. I have created clothing in Marvelous Designer and taken it into Zbrush to ZRemesh and then back to Max to retopologize. Upon bringing it into Max to unwrap I cannot see the UV's in the UV Editor. I have also tried checking the assets UV's in Maya and they are not visible. I didn't have an issue when I was just running a student license, but now that I set up a subscription this issue appeared. Any help would be greatly appreciated.
Replies
I was wondering why I couldn't see mine in UVW Editor.
What I did is select
"Open UV Editor" >
"Mapping" >
"Normal Mapping" >
"Back/Front Mapping >
Selected Ok.
and it pops out with editable material!