Hey guys,
I have this common issue when unwrapping inside of Headus UV Layout:
how do I fix these overlapping UV's ?
*EDIT*
Another problem Ive encountered with Headus UVLayout is that when I Save a WIP project inside of Headus I cannot re-edit it in 3dview anymore whenever I try to load it again. I think it is because Headus asigns a UV to everything despite the user not wanting that.
Replies
Apart from that, rewelding edges is done with the W hotkey. If the edges do not come together in the model, you could try to move verts manually around (ctrl/shift/ctrl+shift+MMB) and/or pin them, so they won't move when you relax the shell again (p hotkey).
As to your other problem: how do you save your model (there's "update", "save" and the temp saves (1-5 buttons at the top) and which version of UVLayout do you use?
As to how I save my model; I usually use a combination of the temp saves (1-5) with a regular save. In my example I made sure I saved out a regular save in order to work on it again later. The problem is that Headus "drops" all objects to canvas/uv even when you do did not assign one to a certain part yet. It is pretty annoying since I would have to start all over again.
The UPDATE button is to keep the original .obj's other data - if existant. It basically just reads the original file and modifies only the UV data while keeping everything else untouched, but it requires you to update the original and unmodified (!) .obj you loaded into UVLayout. If you modified it, you will most likely get errors.
The SAVE button is to save out the actual model for further use in 3d apps (which, of course, you can do with the update button as well), but instead REWRITES the file, overwriting any data you might had stored within the original .obj.
I strongly advise using the update-button to export .objs or the uvpipe plugin (found at norman3d.com) for quicker import/export from 3ds max.
*EDIT* found it!
Just have to manually change the file extension to .uvl using the save option .
The temp file buttons save in .uvl as well. Plus it's much faster to use them. I personally only use a manual .uvl save when I need a custom name, such as when the file is final. But this is probably a matter of taste.
Glad I could help!