Hey Polycount: I'm working on several visual issues that are occurring with our game, The Maestros, as we're barreling down to our Alpha Build for USC Demo Day Sneak Peek 2013. I will preface that I am a Character Artist by trade, so I readily admit there is a lot of UDK and environment art knowledge I lack at this time.…
Hi all, Please help me with the following. I really need clarity on the following. Assume: There is an obj file with an mtl file, with only material, that material refers to an unwrapped UV texture for the model. Here is an example of Mr. Sub Zero and his unwrapped UV. Now I want to identify the textures that relate to the…
Heyo chappy's, been registered a while but never got round to posting anything. Looking for a little feedback on a recent weapon model, there's a good bit of optimisation left to do (top of firing pin, some vertices on stock/butt-stock) a bit of feedback I received from my University tutor was to lower the poly count of…
Looking for?: I am looking for a 3d character modeler create our animated character and creature models from concept and deliver game ready models to include materials, textures, and animations. Animation is not an essential skill, but preferred. You should be experienced and comfortable working in a quasi-medieval fantasy…
Hello everyone, As you may have guessed, I'm new to this forum and modeling/3DS Max overall. I'm currently working at my third model in 3DS Max and have run into my first problem I'm clueless about, at the UV Mapping stage. Basically, I have unwrapped all the polygons and am now trying to put them together to a handy UV…
Here's the imgur album Please give me any crits you've got. I made the mistake of going all the way through the texturing process on my last project, and then people pointed out that my HP needed revision, so I'm trying to make sure my HP is good before I move on. There are a couple of spots I was having issues with: The…
Hi! While working on this project, I've encountered a weird problem: some of my bakes, where mutiple high-polys were baked into single lowpoly with a single UV, had nasty white seams where two highpolys intersect. I checked and double-cheked - there aren't any gaps between high-polys. They overlap. The weirdest thing, was…
Greetings This my first time posting anything in the 3d art category here, I would love to get some feedback to help me improve. I had originally started this as a project for the 2017 HUM3d car render challenge, it was my first time trying any sort of vehicle modeling and the result was amateur at best but I learned a…
SizeAjustor plugin : Adjust draw size / focal shift ( and more ) by simply moving X and Y mouse axis while holding down a hotkey. Don't interrupt your workflow anymore when adjusting brush size or focal shift, instead smoothly adjust it with visual feedback, just like in mudbox, photoshop, etc... !!! > Description : I was…
Three quick things I like to do when this happens. 1. Two normal modifiers > Collapse 2. Edit normals modifer > Select verticies > Reset selected > Collapse 3. Convert to editable mesh > convert to edible poly