Hello, Polycount! I want to present you WIP of my personal project, I do in my free time. I've already done some work for highpoly and making lowpoly for some parts. Actually HP for parachute, gloves and helm are ready, except maybe micro detalisation. I'm going to redo the winter coveralls from scratch in marvelous, cause…
Hi Guys, I want to share with the community the last personal project I´m working on. I wanted to create a personal environment project, and I decided that I wanted to create an abandoned asylum, so I will be sharing here the advances, if you have some tips or tricks that you can share with me on how to improve it I would…
Sanity check before going into polishing and detailing stage. I'm not following a particular concept or reference religiously, but I'm generally referring to the original concept art (attached below) while cross referencing for the changes made to the original concept. Let me know what you think! Original concept:
Hello polycount, its my first topic here. Im open for any tips, and critique. So here we go refence images. Clay models. w/o human who is here just for refernce height(180 cm) whole scene is 4198 triangles. Base textures, still lot to do, mostly in specular(just desaturated diffuse, nothing more there). But i need to…
I've been working on a hand for an original character. All I have conceived about this character is that the character is a she, will have a high chance of resembling/homaging this person, and one of her hands is this bulky mechanical arm. (I don't know which hand, though. The right one would be my personal choice, but…
Hi, Polycount! This will be my first post on here, I've been lurking for a while and decided I would try to make my first character model. I decided I wanted to do a stylized model and ended up with wanting to do a gummi bear from Disney's The Adventures of the Gummi Bears. As for reference art there was alot around…
Hi Guys! Still quite new around here and looking to get more involved. What better way than making a WIP thread! I'd love some feedback and it's always appreciated. I thought this would also be a good way to really push myself and get involved with the community! The concept comes from Shin jong hun…
*UPDATE September 22nd 2009* Hey guys it's UPDATE TIME! We on the ME:S team have been working really hard these last few weeks to bring you guys an update! We took a small break for various reasons but things are back on track and better than ever! I'm currently working towards getting another playtest ... might happen in…
WIP: Keith Thompson's Mechanized Corpse, First off i would like to post that Keith Thompson is the wonderful artist who came up with and drew the mechanized corpse. This is a project for my zbrush & independent study class, really just want to get input and to show what i am doing. thanks, Reference: ill make them small…
Hello Fellow Polycount members, this my attempt to sculpt/rig/pose, and render this beautiful creature realtime. Sorry I didn't post actual WIP images. I just found out how to do things on this forum, from a fellow polycount member and friend karytsukino(Thanks!) I have some screenshots of certain stages of the WIP. I am…