Hi Guys,
I want to share with the community the last personal project I´m working on. I wanted to create a personal environment project, and I decided that I wanted to create an abandoned asylum, so I will be sharing here the advances, if you have some tips or tricks that you can share with me on how to improve it I would highly appreciate it.
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(sorry for the maya culling issue )
Here are some more details screenshots of the module, I added more GEO at this point because I had already started to play a bit with vertex paint in UE4.
I added a very very rough lighting pass to the environment as I want to focus more on the composition and storytelling.
This is the most tricky part of the enviontment creation process for me, and I'm still working on it. I try to bring every texture as soon as I can to engine so I can check how it looks in context, I don´t want to loose track of my goal, which is creating a cohesive environment.
Thanks! I will Add more break up eventually, I had actually that prepared on my Master Material, with a more dusty version for vertex paint. I'm working on composition and ligthing right now
If you can introduce a vert blended material for the wall that is a moss/grime around the pipe area, it'll give you another color that'll dress the wall's up better. You can also do a more worn out wallpaper wall texture that has peeled off elements. It'll help, even adding it early on since you're focusing on texture work atm.