Hello polycount, its my first topic here. Im open for any tips, and critique.
So here we go refence images.
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Clay models.
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w/o human who is here just for refernce height(180 cm) whole scene is 4198 triangles.
Base textures, still lot to do, mostly in specular(just desaturated diffuse, nothing more there). But i need to change or fix some issues in albedo as well.
Normal maps here, are converted from photo, nothing fancy here.
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Still need to dirt it up as you can see.
I hope i can post some more my work here, helpfully with your comments i may achive something whereof i will be pride, and also i could add as front of my portfolio.
https://www.behance.net/KozlowskiMateusz
Replies
I think that there are too many straight edges going on though.
If you spend a few more polys you will be able to add more denting to the roofs and walls.
I'm looking forward to seeing what you do with this scene though ^_^
Anyway, plan before play is all I'm saying. Starting off your modeling using reference pictures is generally not enough (unless you're a season pro with serious experience under your belt, but even then).
What you've got looks good so far though!
Sorry that i havent update for long time but i was kinda busy
@Pangarang: Yep it was my mistake, and i still dont know what i will end up with, next time i will make it better, and smarter.
@robochrish: i know theres too many straight edges i will work on it, thanks for advice.
Overall conclussion, here you can see pure diffuce, w/o spec/normal i make another set of buildings, then smaller details, and i hope i will work on spec/normal.
Still need to dirt it up
- 12 662 tri for 19 slums
- fixed major diffuse problems
There`s no spec/normal map yet, probably i will add it in next update.
Comment it to help me make it better.
- 13 960 tri for all
To Go:
- need to model more small pieces of the scene
- add lighting in renderer (now its only hdr)
- fix specular, im not happy with that what i have for now
Traingle count: 21858