I recently created this glock 43 pistol, would really like some advice/criticism on this model. I personally am not sure of the texturing work of this model whether is it accurate or if there is any glaring issues that I could not find as this is probably the second work I have done using Substance Painter, Hence I'm not…
Email your resume with contact details along with your portfolio to: angelo.satorre@artech.com Location: Redmond, WA Job Description We are looking for a FX Artist to join our team working on the next, big Halo shooter experience. We're looking for someone who is highly creative and driven, willing to tackle any effect…
Hello, I am part of the mod team behind the mod Heroes of the West for Red Orchestra 2/Rising Storm. A tactical realism first person shooter set in WW2 on the Unreal 3 engine. We need 3D animators who can either do First person weapon animations or 3rd person animations which involves the 3rd person player model using the…
An other weapon with 25 k triangles baked/rendered with marmoset and textured with SP 1 set of 4k maps Hope you like it ! https://www.artstation.com/artwork/EVwWze
Going to get cracking on this workshop in order to help me with my hard surface and high res modeling. Being able to compare workflows makes this very interesting and educational :) Any tips on how to best present my model (for critiques AND for display) would be great. It is something I struggle with frequently. *edit* -…
took the more simple approach. i tend to not plan out my stuff properly and scrap most everything i try to make. been almost a year since i started teaching myself (tutorials and lurking different forums) and well... i dont think im getting anywhere :/ anyways...finally grew a pair tried something and posted it >_>…
Hi people. New at this forum. I loved the idea of doing some workshops with you, because I want to improve my skills at modelling, uvmapping, rendering ... specially focused at games. So, I'm here to learn. This is my attempt wip. Crits and comments are super-welcomed. I use Modo 401.
im having this problem with a static mesh of mine in UTed. i imported the model and saved it as its own package and now when ever i load the game it doesnt show. idk wuts wrong, i saved the package and i saved the level and when i open my level again i get a load error and shows that my static mesh is missing or something.…
My last project based on concept art from the Metal Slug series. It was a good opportunity to practice baking normals from high poly to low poly. The models ended up with a high poly count, but I guess it could be considered a hero asset. Any critiques are welcome, about poly count of the objects, texturing or baking or…