Workshop #04 - Polygoblin

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interpolator
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Polygoblin interpolator
Going to get cracking on this workshop in order to help me with my hard surface and high res modeling. Being able to compare workflows makes this very interesting and educational :)

Any tips on how to best present my model (for critiques AND for display) would be great. It is something I struggle with frequently.

*edit* - I should mention that I use Maya 2010 and ZBrush 3 - *edit*

V1.jpg

As you can see, I chose to go with the single-plane-extrude method because it seemed to make the most sense.

V2.jpg

Rounding things out, and trying to not get ahead of myself...

C&C is welcomed and much appreciated :)

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