My last project based on concept art from the Metal Slug series. It was a good opportunity to practice baking normals from high poly to low poly. The models ended up with a high poly count, but I guess it could be considered a hero asset.
Any critiques are welcome, about poly count of the objects, texturing or baking or anything else you notice. Thanks!
More images in ArtStation: https://www.artstation.com/artwork/rR3VR2
Tris: 5,277 | 20.48 TD | 1024 texture
Tris: 18,682 | 20.48 TD | 4096 texture