im having this problem with a static mesh of mine in UTed. i imported the model and saved it as its own package and now when ever i load the game it doesnt show.
idk wuts wrong, i saved the package and i saved the level and when i open my level again i get a load error and shows that my static mesh is missing or something.
does anyone have any idea what i may be doing wrong?? or is this unreal just being unreal?? thanx in advance
Replies
B: double check your static mesh package and the mesh itself in the editor. See if it has some form of bad topology, like missing triangles or something. Sometimes unreal will accept a mesh with quads in it, but it will render poorly. This might cause it to crash/fail to load like you are talking, as I've always fixed the things I do that to when I see them in the editor before they get to a map, so I'm unsure.