These ruins are based off of the etruscans. An enigmatic culture that came before the romans. It contains a wide variety of pieces like stone ruins, wood structures, nature and props to create scenes with an ancient motif. You can find the actual pack here -->…
In the context of your other threads and current portfolio I would advise against it. I would recommend spending your time and effort on a environmental hero piece that supported your environmental work. The hero piece becomes the focal point and direction for lighting, composition, layout, set dressing etc. Think: -…
Really struggling to bake a curvature map on a fairly simple model as a test without getting hard-to-understand behavior around UV seams. If I zoom in on the area right in the middle... There's this hard seam, most notable on the corner, where the curvature map goes from nearly white to darker than the surrounding area,…
There are a few things I'd like to add to this wishlist: - Easy 'fly /walk' like in Blender. Meaning: being able to go around the scene without having to be 'in a camera'. - Joining of SSS meshes without having to place all on one UV layout aka: being able to have multiple skin materials without causing these 'green' lines…
Hello, I am having troubles with replacing a skinned mesh with another mesh. To give more detail;SteamVR in Unity uses a skinned glove mesh for hand controllers(image below), and I want to replace it with human hands. I have imported the glove model from SteamVR into 3dsmax and Blender, and removed the mesh and applied my…
Hey all! I'm working on an environment based on Links House from Breath of the Wild. I've been trying to make this look similar to the art style of the game. I've added more to the house so it wouldn't be as empty and interesting. I've been having trouble lighting it, many issues with shadows not appearing or just looking…
Hi everyone! For my latest script, I decided to make a tool that will automatically map, unwrap and layout the UVs of your polygon mesh. The uv seams will be generated from either your object hard edges or a custom surface angle if you choose so. This script can be very useful while modeling to quickly generate UV shells…
Hello to everyone :) I did a 3D Model based on this concept, any feedback would be appreciated since I am trying to learn. Ok, here it is, step by step: The High Poly Model made in Zbrush and you can see some visible subtools. ActivePoints: 3.596 Mil TotalPoints: 5.900 Mil Here is the Retopology process I've made with…
Hi, can you tell me what is wrong with my window command? As you can see that in the screenshot my window is extending too much. We can say if I drag that window from the corner (using that arrow) it will go to infinity. Any idea how to fix it? This is the starting code of my script. <br><div> if ( `window -exists…
hey folks. forgive me if this has been posted before.. i'm sure it has i'm looking for a site that has head to head comparisons of the current top-of-the-line PC hardware out there, and a total layout of specs so i can figgure out exactly what i need to make sure everything runs properly, in the way of motherboards, etc.…