Hello, I am having troubles with replacing a skinned mesh with another mesh.
To give more detail;
SteamVR in Unity uses a skinned glove mesh for hand controllers(image below), and I want to replace it with human hands.
I have imported the glove model from SteamVR into 3dsmax and Blender, and removed the mesh and applied my own mesh to the skeleton and weighted the verts.
However when I now replace the glove mesh in Unity it looks like this;
But it should look like this;
So once I took a closer look at the differences between the two meshes, I noticed that on my new custom hand mesh that the bone structure/hierarchy was different. It was in alphabetical order, and it should not be.
This is the bone structure on my own mesh;
But this is how it is supposed to be;
Does anyone know how i can restructure the bone layout/order inside either Blender or 3ds max?
thanks in advance.