Hello
everyone! My name is Ilia (TeslaBerserk), and I'm a 3D character artist. I’ve
worked on hand-painted textures and 2D art in the past, and I’m
also a professional miniature painter, primarily focusing on
Warhammer 40k. I've
been a dedicated fan of the Warhammer universe for over 20 years, and
creating a servo-skull…
I'm learning normal map baking i started from some simple objects and i moved on to something more detailed objects i used arnord and i got something like some weird artifacts.. more clear here this one is from substance painter i don't see anywhere here but when i render in maya that happens first i thought it could be…
Final Screenshots (see post on page 3) (Many of the image-link in this post are broken, have a look at my website for a complete breakdown of the scene) http://oskarselin.com/forest.html (original post) Project Overview Hello fellow polycount users! In this thread I will share my progress on a forest scene I’m currently…
Hello, Im using Blender and im creating right now a 3D Asset it has like 80 Objects the Question is should i join everything together and UV Map it or leave it like that? I saw people joining everything together and UV Mapping it after that and assign a Material ID for each object to use in Substance Painter.. i want to…
I'm using UDIM's from Maya. When I look at the layout in Maya it seems fine. When I put it in Substance, I get a stretching effect. I check the box to use UDIM's in Substance when I create the scene. Imported files are FBX. Doesn't happen when I export each polygroup in the scene individually as it's own FBX file, only…
Hello, In recent days at my company we had training/contest called "Prop Week" with our Lead 3D Artist. We had three days to create game ready prop based on real object that we could hold in our hand and get inspired by. This Old Oiler have 2207 tris. Rendered in Substance Painter iray. Standard maps - Diffuse, Roughness,…
hey guys, im trying to make a chrome texture on part of an object using 3ds max and photoshop ( the handle and latch to a toolbox) and I just cant figure out how to make it look like chrome, someone told me to use a dark diffuse color and light spec map but thats not working, should use a reflectivity map and how to I…
Here is a little tutorial/guide I worked up on my workflow of using 3DS Max 2011 and ZBrush 4. This is for people that are newer to ZBrush. I am also looking for some critique/suggestions on my workflow as well. I'm always looking to improve the way I'm doing things. I just used a simple model for this so I'm not looking…
I've been kind of caught up on something. I've been debating whether or not deleting the underlying mesh of a character is better when modeling something over the top of aforementioned mesh. For instance, I have my base mesh and start hard modeling a helmet over the head, would it be smarter to keep the two objects…
Hi guys, I have just released QuadSphere v1.0 for 3ds Max. http://www.polytools3d.com/tools/quadsphere/ QuadSphere is an Object Plugin that creates spheres made of quads, which are useful for low polygon modeling and mesh subdivision. Unlike TurboSmooth, with QuadSphere you can specify a level of subdivisions that is not…