I'm using UDIM's from Maya. When I look at the layout in Maya it seems fine. When I put it in Substance, I get a stretching effect.
I check the box to use UDIM's in Substance when I create the scene. Imported files are FBX. Doesn't happen when I export each polygroup in the scene individually as it's own FBX file, only when I export the entire scene as a single FBX file.
I could work on each object/polygroup in substance, but it would help to be able to see all the objects in the same substance scene.
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If its normal looking, then it most likely is some bad baked maps plugged into the smart materials channels/parameters