I´m new in the 3D modeling (I only have 2 months of experience and I am learning by myself studing tutorials that I find in the internet) so don´t be too hard jaja. Nowadays I´m using Blender for modeling and Photoshop for the texturizing. This are my first 6 models, that form a set for the Dragon Knight: Dragon of Olympus…
[FONT="]YAGER - the developer of Spec Ops: The Line, the next big shooter franchise of 2K Games - seeks the talents of a seasoned and passionate Lead Artist. He/She will create and manage art development on exciting multi-platform next-generation action titles. If you are organized, with excellent communication skills,…
What is TimeLost? : In the year 2115 civilization breaks down due to a scientific organization that decided the planet would be better with robots to replace humans as slaves. They thought that it would make a massive improvement, they were wrong. Robots started to advance in ways that you couldn’t imagine and began to…
Hello, I'm new here, so I hope I am posting this in the correct area :) I've been looking for someone who would be able to help me out with a custom map that I'm working on for StarCraft 2. It's based off of Smash TV and called Smash TV 2010. http://www.sc2mapster.com/maps/smash-tv-2010/ We've gotten some nice progress on…
[FONT="][FONT="]Hello polycount, the Stargate Modding Group (SGMG) is looking for reinforcements on the 3D artist side of our project called Stargate - Empire at War: Pegasus Chronicles.[/FONT] [/FONT][FONT="] [/FONT][FONT="] [/FONT] We have worked to create a game modification based on the universe of the…
Hi guys, this is my first thread here in polycount. So don't be too mean to me. :poly124: I have in plan in the next 80-100 days to model 120 realistic high poly weapons, I reckon each weapon can be model withing 3-4 hours depending on how much detail it has. I have some skill, I'm not the best modeler but I think I can…
*Update 2* *Update* (See post 13) Hello Polycount! Very long time lurker here that has finally decided to post something! Currently I'm a student in college working towards my Game Design degree, leaning towards the art side of things. I'll be finishing summer 2012 and hopefully have some kind of job opportunity lined up…
The Griffon Mk 12 is another Mythic weapon I had the pleasure of developing for Rogue Company. Working with other departments to bring weapons to life has been more inspiring than I could have imagined. You can see my Borderlands experience showing a bit, as we paid tribute to iconic fighter aircraft. Every kill adds a…
Less, than a year ago, I've finally earned some money to buy a good computer, so i could switch from subdiv modeling works to game-ready models. This is one of my first lowpolys ever made; so i did a few new renders of it to match better the rest of portfolio More shots here: https://www.artstation.com/artwork/L2EEgk
Hey guys, wanted to share my AK12 in progress, making the highpoly right now. With the project I wanted to focus on achieving a good replica of the reference and improve my very little skill in presentation. Found a good amount of reference photos but not as much as I would have liked due to the newness of the gun making…