I´m new in the 3D modeling (I only have 2 months of experience and I am learning by myself studing tutorials that I find in the internet) so don´t be too hard jaja.
Nowadays I´m using Blender for modeling and Photoshop for the texturizing.
This are my first 6 models, that form a set for the Dragon Knight:
Dragon of Olympus
Link to the set in the Workshop:
http://steamcommunity.com/sharedfiles/filedetails/?id=228422528
I have based this set in the heavy infantry of the Ancient Greece, called "hoplites":
http://www.1zoom.net/big2/69/223762-stranger.jpg?m=1The Helmet (550 tris)
:Link to the workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=228413346
The design is based in a very common design that was used by the Hoplites, called "corinthian helmet":
http://www.thehistorybunker.co.uk/acatalog/BlackGreekCorinthianHelmet300.jpg
I used the original helmet of the dragon knight but eliminating the original pigtail and adding the plume with the pigtail and some more details.
I associated the new pigtail to exactly the same skeleton parts that had the original pigtail, so both pigtails has the same movement in every animation.
The shield ( 300 tris)
:Link to the Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=228416592
The design is based in the shield that had the hoplites, called hoplon:
http://www.larp.com/hoplite/JMhpln1.jpg
The authentic hoplon was completely round, but in order to maintain the silhouette of the original shield of the Dragon Knight, I added peaks at the edges. The dragon painted in the center of the shield is the same picture that has the original shield of the character.
the sword (332 tris)
:
Link to the workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=228415348
The design is based in one of the swords more used by the hoplites, the falcata, originally used by the spanish clans:
http://arquehistoria.com/wp-content/uploads/2012/01/falcata-11.jpg
To create the design I simply deformed the original sword of the character and eliminated/added some parts.
The skirt (179 tris)
:
Link to the workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=230233601
The design is based in the leather straps that had the greeks and the romans above the skirt, called Pteryges in greek:
http://etc.usf.edu/clippix/pix/pteruges_medium.jpg
Specifically, I based the design of the straps in the skirt of this miniature:
http://www.ecomodelismo.com/ECO_imgArt/ROME/ROME-54062_2.jpgThe bracers (300 tris)
: Link to the workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=235355558
For the bracers, I based it in a very common design of bracers used by the european civilizations in the Ancient Age:
http://www.getdressedforbattle.co.uk/acatalog/leather-bracers-celtic-larp.jpg
I decorated the bracers with some greek/roman ornamentation and I have added four big peaks in order to remember the pointed shapes of a dragon. The red part of the bracers also had a little flakes texture.
the shoulders (750 tris)
:Link to the workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=235354193
This design was hard to create, because the hoplites didn´t have spectacular shoulders, in fact it was the opposite, their shoulders was very simple. So I decided to make a design mixing the design of the shoulders of the roman legionaries and greek hoplites, deforming it to create some peaks that remember the silhouette of the original shoulders of the Dragon Knight.
The shoulders have greek pictures/designs and flakes texture.
In order to create a more original shoulders, finally I added to the design sleeves with leather straps that were used by the ancient greeks and romans, also called Pteryges in greek (like the skirt):
https://www.forumancientcoins.com/notinric/pteruges2.jpg
So, when you see the set from behind, the shoulders combine perfectly with the skirt because the skirt and the sleeves have the same texture, creating the appearance that they are the same piece of clothing:
Nowadays I am creating a weapon for Legion Commander (but it is in an very early stage of development) and at the same time I am trying to improve my ability creating textures (studying tutorials) because that part is the most dificult for me.
Salutes
Replies
(see it in HD and fullscreen)
[ame]www.youtube.com/watch?v=4O_asV3zKPo[/ame]
I have used Marmoset toolbag 1, because the version 2 doesn´t work in my computer (my computer is x32 not x64).
I hope you like it!
Thank you!! I´m learning by myself and it´s very hard so I appreciate a lot the encouragements. :poly136:
This is the result:
[ame="http://www.youtube.com/watch?v=g02AzXJzK-o"]www.youtube.com/watch?v=g02AzXJzK-o[/ame]
Opinions?
I think that I should replace the two "cutting" animations with others thrusting the spear.
I have never created animations, so I think that it will take me a while...
About the format of the animations: I suppose that I must export it in .smd and upload them in the workshop as a .zip archive in the "others" section of the workshop, is this right?
Salutes
This is the animations that I have created in blender:
[ame="http://www.youtube.com/watch?v=9B54BufKOhM"]Dragon of Olympus prueba animaciones lanza - YouTube[/ame]
Opinions?