I don't seem to understand why this happens... as soon as i open substance designer and create an new graph, the 3d view takes some time to open and it opens broken
Hello to everyone, I tried to create some pieces of broken pipes which located outside from the main building( abandoned psychiatric hospital) of our game. https://www.artstation.com/artwork/8Lg3x Modelling: 3ds max Texturing and all the maps: Quixel Suite https://www.artstation.com/artist/iraklispetrou
I can't seem to get Shader FX to use vertex alpha. Is this broken in Max 2016? Vertex alpha is working when I use Object Properties to preview it, but not if I wire it into a shader. Am I just missing something basic?
Hey guys! I am looking to improve my hand painted skills as much and as fast as possible! I have been working on this broken pillar the past few days. I need some outside criticism and feedback so I can push it further.
SO I am doing this small level and a perfectly normal mesh appears broken in UDK. I am using the unreal actor X static mesh exporter. In Maya displaying soft and hard edges. In UDK with some faces missing. Any thoughts on why is this happening?
There still seems to be no solution to this in Unity ie proper 'soft' alpha hair sortingEven with HDRP hair shader there are issues(ie it broken). The only way to make it look half decent is to use Alpha Clipping or Alpha Test, which it is known as in some other packages There was a shader a while back which seemed to work…
Hi,I have created a modular project for Unreal Engine 4. I'm just learning to use Unreal engine 4. I export it in the unreal engine to test the models. But I saw some wavy and broken shading on the surfaces of the models. What should I do to fix these errors? Thanks in advance. images:
Hey there Polycount! As an environment artist who has recently broken his hand snowboarding (my keyboard hand) i was wondering if you guys would have thoughts on how to work best with just one hand, Ie UI tweaks or whatever for 3dsMax, photoshop and Zbrush. I have started using "Modlock" to help out with some modifier keys…
Hi all. I have a little problem with my meshes : -First of all I do my low, my high and I bake this on substance designer/painter.-After this I come back on 3dsmax and I duplicate the parts of the meshe who need to be duplicate(like the drawer)-Finally, I collapse all of the meshes (I tried without collapsed on 3dsmax and…