There still seems to be no solution to this in Unity ie proper 'soft' alpha hair sorting
Even with HDRP hair shader there are issues(ie it broken). The only way to make it look half decent is to use
Alpha Clipping or Alpha Test, which it is known as in some other packages
There was a shader a while back which seemed to work okayish, think it was called hair shader 1.0 or similar but seems not
to work any more
Replies
https://polycount.com/discussion/180954/alpha-blend-source-destination-matrix
I've never played with this is am just bringing to your attention if for whatever reason you've never seen that side of the forums which i'd believe you have. (i think of this as 'hey, i tried') if you have.
An alternative is a 2 pass shader where the first pass is alpha tested and the second is alpha blended
You still get sorting issues with the alpha blended parts but the bulk of it sorts properly and you aren't forced to use TAA
Edit:. Didn't read your last post . . It's probably doing that
Unity with ray tracing looks pretty awesome i think