Hello to everyone, I tried to create some pieces of broken pipes which located outside from the main building( abandoned psychiatric hospital) of our game. https://www.artstation.com/artwork/8Lg3x
Modelling: 3ds max Texturing and all the maps: Quixel Suite
The pipe is very low poly and seems to almost be missing any normal information. The material definition seems off, or too uniformed very hard to separate dirt from metal
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White Raven Games
Case 32
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