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help with geometry appearing broken in UDK

polycounter lvl 11
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David-J polycounter lvl 11
SO I am doing this small level and a perfectly normal mesh appears broken in UDK. I am using the unreal actor X static mesh exporter.

In Maya displaying soft and hard edges.
error01.jpg

In UDK with some faces missing.
error02.jpg

Any thoughts on why is this happening?

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