I'm facing an issue on which I can't seem to find any answer (google/forums...) when it comes to import a quite simple setup : * One joint that has a non-uniform scale on it (like (0.7;1,2;1,3)) * Its child joint, which rotates and doesn't have the option "Segment Scale Compensate" ticked in Maya (so the rotate will behave…
Link [ QUOTE ] New Nintendo patent may provide Revolution insight Rob Fahey 15:23 28/11/2005 Virtual Console functionality may be detailed in recently granted US patent A patent granted last month to Nintendo by the US Patent Office may give new insight into the "Virtual Console" system in the Revolution console, which…
Hi everyone , I would like to figure out what's going on with my animation. let me introduce to this topic and my goal for this model (this topic can be very useful to advance blender's user to work with blender and Unity or Unreal , so you should read if you want to help me or to solve this problem too) . My model : 1…
Hey all! I'm working on an Octopus character for a game I'm making and want the arms to wriggle. There are 10 bones in a hierarchy in each arm and I want them to loop in a sine wave. Using traditional key framing doesnt work well. Partly because the tweening doesn't get the desired results (accurate, but not what I want)…
I want my lights to rotate with the camera so I added them as a child to the Camera which works fine when there isn't an animation exported. However once I enable the animation export the lights seem to be unparented from the camera again. Aim is add a nice rim light to a model which of course blows out the back of the…
No they aren't baby punching games... If you have a baby or a toddler that loves the computer you'll probably want to check these out. They both let your wee-one push buttons and do things with the mouse and stuff happens on the screen, shapes & letters pop up and you don't have to play which folder named "zxcvzsdr" is the…
Hello cant find if its me who try to do something wrong or if its a bug (according some other questions about) ?Saying i have a low poly named mesh_low & some high polys named mesh_high_01, mesh_high_02, mesh_high_03....is it ok ? or the feature is only for mesh_low_01 for mesh_high_01, then mesh_low_02 for mesh_high_02…
Hey guys, I'm having some problem when importing my objects from 3ds max which was organized in layer. The problem is in Unity it doesn't keep my organized layers as it was in max. You can take a look at my images below for more details. If any one knows the issue, please help.
The bones (helpers) you want to export need to be constrained not parented to the offset controllers. Page 15 of the PDF you linked to. Maybe you can post a screenshot of the hierarchy in the schematic view so we can get a better idea on how you set up your scene.