Hey guys,
I'm having some problem when importing my objects from 3ds max which was organized in layer. The problem is in Unity it doesn't keep my organized layers as it was in max.
You can take a look at my images below for more details. If any one knows the issue, please help.
Replies
Bear in mind though, that’s not really what the unity Hierarchy panel is for, it’s a lot more powerful than that - when you make an object a child of something else, it inherits it’s movement etc and position/rotation/scale are now local to the parent . If you just use it for organising, tread carefully because you can quickly come across behaviour that doesn’t make sense at first
glTF however supports Physical Material setup for PBR textures & data, so that might work better for you.