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Keyframe Animate a Sine Wave with Parented Bones

Hey all!
I'm working on an Octopus character for a game I'm making and want the arms to wriggle.
There are 10 bones in a hierarchy in each arm and I want them to loop in a sine wave.
Using traditional key framing doesnt work well. Partly because the tweening doesn't get the desired results (accurate, but not what I want)
The model and rig are in Blender and the game is built in Unity.
Any tips on this would be greatly appreciated.
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