Hey, does anybody know a good technique for panel lines on curved geo? For example a Space Ship. Im thinking about the following workflows but indeed they are not perfect. 1. Dynameshing the HighPoly Mesh and paint Lines with the Standart Brush (Size about 2-3, intensity 25-30 and set to sub) With Click + Shift + releasing…
Hello all Having a job with normals for a box, modos lack of smoothing options :poly122: is an arse for starters and using a cage file in xnormal is a no go on a box. The bake looks ok just using ray distance in xnormal: but it looks like the highpoly is causing the artefacts (max zoom in ps): and the result: I know that…
Hi folks, yeah i know that there already exist some post about Highpoly Pipeline for Quixel. But only little parts and hints. I tried to get it work for several days now, to export a model from 3ds max and use it in DDO correctly. Can anyone post a quick overview or smth. how you get it done? Like some use xNormal, some…
Hiya guys! I'm new to these forums, have been wandereing around for a while but never had the guts to post something up here. I have been introduced into the art of 3D about 1,5 years ago when I first entered high school and went started the Digital arts and entertainment course. and ever since I really enjoy…
Hey, I was wondering if anyone knows how epic setup their render settings to get those nice looking clay type renders on their highpoly models? I really like how they look, and how they bring out the details. For Example: Thanks in advance :poly136:
hey. i just wanted to know if there are any helpful plugins, mel-scripts or other tools that ease the workflow a little. i'm quite new to highpoly modeling so i'm grateful for any help i can get. i mainly model environment objects so if there are specific tips for mechanical stuff that would be cool. while browsing pc i…
I thought a lot of people would appreciate this so I made a mini tutorial about it. So there is a simple and fast way to bake displacement and subdivision into lowpoly meshes inside the editor, using the editor modeling tools. It goes like this: 1. Enable the editor modeling tools in the plugins settings. This will require…
Hey guys, I've been forcing myself to learn how to highpoly model recently, and decided to take upon a project... I've chosen the Kriss Super Vector, and here is what I have so far. I spent about 3 hours on this, working on more as you read this. Refs: Current model progress: I feel like a few of my edges are a bit sharp…
Hi PC! Just a short question: Is it possible to paint or to sculpt this "HighPoly Look" with nDo2? Is there a special technique or a video tutorial how this would work? Maybe by using the UV Isles and then paint that on the border edges of the UVs directy in Photoshop. Paint -> Convert This is just an Idea to avoid normal…
Hi erveryone, i am searching for a tool that can help to unwrap Highpoly models which are already triangulated. They are mainly CAD files which getting triangulated and sent to me. I work with 3ds Max 2014 and the problem is that its very time Consuming and the Realx algorithm has a problem with triangle data. Would be…