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Paint/Sculpt HighPoly Look with nDo?

polycounter lvl 12
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Gazu polycounter lvl 12
Hi PC!

Just a short question:

Is it possible to paint or to sculpt this "HighPoly Look" with nDo2?
Is there a special technique or a video tutorial how this would work?

Maybe by using the UV Isles and then paint that on the border edges of the UVs directy in Photoshop. Paint -> Convert

This is just an Idea to avoid normal map bugs when baking.
What do you think?

Gazu

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