Hi PC!
Just a short question:
Is it possible to paint or to sculpt this "HighPoly Look" with nDo2?
Is there a special technique or a video tutorial how this would work?
Maybe by using the UV Isles and then paint that on the border edges of the UVs directy in Photoshop. Paint -> Convert
This is just an Idea to avoid normal map bugs when baking.
What do you think?
Gazu
Replies
I think that this would be a nice feature for the future.
Wish a tool like that exists.
Now i'm projecting good old bump into my normal maps.