hey.
i just wanted to know if there are any helpful plugins, mel-scripts or other tools that ease the workflow a little. i'm quite new to highpoly modeling so i'm grateful for any help i can get. i mainly model environment objects so if there are specific tips for mechanical stuff that would be cool. while browsing pc i found some helpful tips by
per128 and the floating geometry method.
any other tips you guys could share?
-henning
Replies
don't limit your toolset to polys for high poly modeling.it's worth learning NURBS and surfaces in Maya for mechanical objects especially.
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Couldn't agree more. I just lost a job because of lack of nurbs experience. Still, it wasn't realtime stuff. My own dumb fault for not having touched nurbs in about 5 years I suppose.
But anyway, what is it you're specifically looking for? On the poly side, a friend just showed me this script which is pretty nice: http://www.highend3d.com/maya/downloads/mel_scripts/modeling/poly_tools/3304.html
Beyond that, hard to know how to help you in terms of mel scripts without explanation of what it is that you can't currently do without scripts. All the old useful stuff from the likes of mjpolytools etc is pretty much in maya 7.0 now.
They're definitely powerful for fleshing out shapes really quickly, and I do use them sporadically for stuff, but I always convert to polys afterward, and I'd be fairly horrified at having to make an entire character with them. I would definitely feel restricted and bogged down in the technicalities of it all. I guess it's hard to teach an old dog new tricks, but I've decided to delve into them after todays hard lesson.
it's just that they really suck for character work or any other complex contiguous surface that has to be highly deformable since it's essentially all stitched together from little patches and tends to break in animation.
i still use maya6 but i'll get those mjpolytools anyway. what i need is stuff like duplicating edge(-loops) for example. all kinds of quick stuff to help deform the cage model.
i might take a glance at NURBS later on but for now i dont even have a clue what is the difference to polymodeling
Alex
BTW cant you take a poly cage and turn it into NURBS? Then do the beziers and whatever else satanic rituals it requiers?
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yes, you can. you have to convert a polygon mesh to subd first before turning it into a bunch of nurbs patches. i'm not familiar enough with maya's toolset in that area to be sure if there aren't any hidden evil shortcomings to this conversion though.
The film guys use NURBS, ILM in particular. The Hulk was a NURB.
Oh, yeah and here's a quick tut with NURBS:
http://www.polyextrude.com/tutorials/tutorials/modeling/character/CharacterModeling.html