Rebuilding my portfolio over the next few months. Wanted to try and get my work critiqued as I move forward. Plan is to create 3 - 5 different environments before launching myself into the job hunt again. They're all going to go in Unity 5. I'm only about a week in, so still mostly modelling and laying out UV's. I found…
For my first post I'm loading 2 projects i did for class. They're supposed to be speed models, but I'm still kind of slow. Each of these was probably 5-7 hours from beginning to end. Feedback would be nice (though I probably won't edit these models due to other work i need to get done, I'd still like to know what I could…
Hello! I'm looking for some critique on this axe I have finished recently.. Based on Tyson Murphy's concept. 1474 triangles 1024*512 diffuse map.. the purpose of this axe was to get better at texturing. Made with 3dsmax, photoshop, and mouse :) progress: final result: AAAND tutorial :) Let me know what you think!! [ame="…
Its been quite a while since I've done any 3D modelling, but I still have enough of an understanding to kind of flesh out the models in my head, its just that I've always had a bit of trouble finding and locking off an efficient workflow that isn't sort of counter-intuitive. For example, right now I've decided to go back…
Hi I just discovered an awesome Mudbox 2013 feature "Tiling planes" which makes sculpting tileable surfaces extremely comfortable. I'd like to know whether there is something similar in Photoshop? It's getting hard to understand how people create stylized brick textures in PS like this one…
AAAARGGGGG!!!!! How do you turn off the ICQ shortcuts in the latest version? I'm trying to work in photoshop and it keeps popping up when I use my shortcut keys. - BoBo <font color="#333333">oh and 5 bucks, someone says install trillion rather than answer the question. heh </font>
Messing around with Unreal Editor 3 and I came across a few problems. Here's an example of what happened. Any ideas? It's the exact same scene imported into UE3. As you can see, it flips my UVs. 3dsmax Unreal Editor 3 [IMG]http://1.bp.blogspot.com/_xp_5Vf6lSqI/SWEMULiR2pI/AAAAAAAAAYU/9W_dVeqDhcs/s1600/U3E.jpg[IMG\]On…
In maya Is there a way, I've seen this visual style in many games, especially mobile indie games... is there a way to re-topologize a model into completely identically sized equilateral tris? Obviously yes there will be changes in the final silhouette of the source model but that is fine. Is there a custom plugin for maya…
'Ello there all! Arkevilex and I have decided to tackle this contest. We're going for a sort of cybernetic sled dog team. I'll be working on the dogs while Ark models our musher, and we'll both be picking away at the sled. I was really inspired by Jessica Covi's Snow Mobile concept: So we'll be looking to model something…
*EDIT* Aaaaand, I figured it out. Pretty much right after I posted. Doah. I just duplicated the parent (my flame system) (deleted the duplicated children) and threw the former parent (flame) into the hierarchy. So, I then turned off Emission on the parent and set its duration for as long as I needed. I guess I was looking…