Hi
I just discovered an awesome Mudbox 2013 feature "Tiling planes" which makes sculpting tileable surfaces extremely comfortable. I'd like to know whether there is something similar in Photoshop? It's getting hard to understand how people create stylized brick textures in PS like this one http://4.bp.blogspot.com/-62NKETvcYKU/Ty4LjDavE-I/AAAAAAAAAIU/fjtAeDq0xzs/s1600/Messner_Cliff.jpg
Hey zigzag,
There is an offset option in the filters menu which allows you to move your texture in X or Y axis.
On the other hand the new versions of PS (cs 6) has a tiling plane similar to what you can find in mudbox which (I guess) you can find in the 3d menu.
Replies
There is an offset option in the filters menu which allows you to move your texture in X or Y axis.
On the other hand the new versions of PS (cs 6) has a tiling plane similar to what you can find in mudbox which (I guess) you can find in the 3d menu.
and in your specific case: http://www.cgtextures.com/content.php?action=tutorial&name=tilingpatterns
Hope this helps
http://wiki.polycount.com/PaintingAcrossSeams
http://wiki.polycount.com/TexturingTutorials
http://wiki.polycount.com/CategoryEnvironmentTexturing
http://wiki.polycount.com/EnvironmentSculpting#Sculpting_Tilable_Maps
This is what I was looking for, but this is sooo slowly, glitchy (may be cause of my old CPU).
See the two bottom items in this section
http://wiki.polycount.com/PhotoshopTools#Actions.2C_Filters.2C_Scripts