Its been quite a while since I've done any 3D modelling, but I still have enough of an understanding to kind of flesh out the models in my head, its just that I've always had a bit of trouble finding and locking off an efficient workflow that isn't sort of counter-intuitive. For example, right now I've decided to go back and finish my Japanese building set. I've done most of the modelling side, but its the UV'ing that I couldn't deal with. I feel like I've dug myself into hole, UV wise.
Things like these roof support rafters. Extremely simple geometry (kinda tricky to make tho lol), but when it comes to UV'ing each of the 3 size variations, it seems like I'll have no choice but to completely repeat the same process 3 times, which is gonna be a counter-intuitive pain in the *rse lol. It will probably end up being the same case with the other segments that are only variations of themselves. Heres some pictures of what I mean:-
The groundfloor walls (only difference is one has its door separated)
![Damn2.jpg](http://i1238.photobucket.com/albums/ff489/shurikenUK/Damn2.jpg)
The rafters (They're practically identical, is there no streamlined way of doing this?)
![damn1.jpg](http://i1238.photobucket.com/albums/ff489/shurikenUK/damn1.jpg)
The roofs (again, practically identical. One is curved, one isn't. Can you not copy & paste the UV's?)
![Damn4.jpg](http://i1238.photobucket.com/albums/ff489/shurikenUK/Damn4.jpg)
The 1st floor walls (As you can see, only 1 tiny difference, but a LOT of messing around with UV's for both variations...)
![Damn3.jpg](http://i1238.photobucket.com/albums/ff489/shurikenUK/Damn3.jpg)
Thanks to anyone who can spare a few secs to shed some light on this! I want to get this UV'ing done, but most of it is going to be like UV'ing each model 3 times if I cant get it sorted out (in other words: "AAAARGHH FFS Man!!")!
Cheers!
Replies
Perna, thanks man, how would I go about doing that? Do you mean duplicate the islands? What about things like the walls & roofs?
and you just clone this object
then you can merge the objects together and voil
Also, +1 to what Perna said, if you're not going to at least spend the time to understand how to optimize and unwrap something with the basic tools you have before running of to DL some fancy scripts, then you're going to have a bad time...say like a studio not wanting to pay extra for said scripts or the next version of Max breaking it.
Also, the models are fairly simply to unwrap, you can duplicate alot of the stuff to same up on call, and if you want, you can slap-dash the unwrap and let a fancy vertex-blend shader do all the work!
What Trebor777 and Dylan Brady are talking about sounds interesting. If I understand correctly, what your saying is, for the roof, I need to delete everything but the first row of tiles, unwrap them, collapse, then basically rebuild it with cloning, merge/attach, and then sticth the resulting UV's back together?
And for the walls I should look into using planar mapping? I'll have to do some reading up on that because the only methods I frequently use are Pelt, Unfold, Flatten & Cylindrical.
Cheers