Painter 2019.1.2 Exporting my textures exports only normals from layers and not the base normal. I have to use OpenGL. The normal channel is active and the Normal mixing is set to Combine. Project configuration is set to Normal Map Format: OpenGL. Any help appreciated.
It is my first post here and and I hope I will describe it as good as possible. We use custom programmed engine. It needs 3d max exported .X file. The skin is ok and the animations are ok. I was asked to reduce the size of the character. So I turn it into 3d max charater object and scale it. After this delete the character…
How do I export at any time higher resolution texture maps:icon_question: I have a registered license and I can't seem to find this UpRes feature. I have imported 2k Curvature,AO and Colour ID texture maps and would like to save and export them out to 4k. Is this possible:icon_question: Or do I have to import 4k texture…
Hey guys , I am in the process of creating hair for a character to use with the Xoliou shader 2, but I cant seem to export 8bit alphas :s Here is the setup that I have been using , I have tried exporting it as a PNG aswell but that only gives me the option of 'interlaced' and 'none' It is driving me insane ,the grey is the…
I'm looking to bake normals in maya and some other types of maps in xnormal and have the projections line up perfectly between apps. Does anyone know of a way to export maya envelopes for use in xnormal? Alternatively does anyone know how to perform and identical mesh expansiion as the envelope so that I could export that…
I Need some help on this One I got a character that consists of two Parts (Main Body and tshirt). When I skinned the character to the skeleton the tshirt was only parented to the main body. And that's why I think when I test exported the binded Skelton with the parented meshes udk did not recognize it. It only exports the…
I would like to know how to export my 3ds max model to a game. I learnt that Y axis is the up axis for any game. Is there any specific standards or steps that I must follow? I am currently having trouble aligning my item with a game character. I know for sure that I am missing something, so need all the help that I can…
Hey guys, I'm trying to export a biped rig from Max to Maya by exporting to .fbx from Max. I want to skin the model in Maya using the bones from biped that Maya creates for me upon importing my model into it. Is there a way to do this? I tried to select all the bones and the mesh and went to skin, bind skin, and it didn't…
I'm relatively new to using Toolbag 4 and I can't seem to find any resources that handle transparency masks for objects that aren't purely made out transparent materials. I decided to test the transparency exports from Substance Painter by setting up an old scene on Marmoset, and unfortunately I can't get the transparency…
I am working on PBR allegorithmic and I want to export for unity 5. However when I try to do so, only emissive and normal get exported. My specs are colored. anyone got a clue how can I fix it? How would I do it manually if I am using spec/gloss (smoothness)? Do I have to put the spec in the alpha channel of the gloss or…