I'm looking to bake normals in maya and some other types of maps in xnormal and have the projections line up perfectly between apps. Does anyone know of a way to export maya envelopes for use in xnormal? Alternatively does anyone know how to perform and identical mesh expansiion as the envelope so that I could export that as a custom cage?
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This pretty much works like the envelope tool, and works great for things where you need a larger cage on in certain parts and amaller for others (hands etc...)
That shouldddddd work.
I forget that sometimes...
well or just use xnormals sbm format, iv never had issues with the cage mesh not matching if i export the lp and the cage and high usesing that formate.
Taking the envelope/cage from maya to use with xnormal doesn't produce the same map though, I've had an issue where maya bakes fine but with xnormal I get a seam and no one knows why.