Hey guys! I've been working on this new sci-fi interior so I wanted to document my progress on this thread. I think this style/genre is one of the pieces missing from my portfolio so I'm excited to be working on this addition. I plan to pull interesting elements from multiple concepts as well as some ideas of my own.…
Im working on an interior for my game, and im trying to see the best way to do this. Its a unique interior that will only be used once in my game and has a bunch of unique walls and odd shaped floors (some repeat), but only these parts will be used in this environment. What Ive done so far is break up the environment into…
Hey all so I've been posting stuff in the PP section during th course of this project for school. I'm a first time noob at modular workflow so bare with me. So far, I've been making the square power of 2 textures first(or some un-square iteration), putting them into a 2048 texture atlas, and then just breaking the chunks…
So i have set out to make a small modular UE4 scene, centered around a form of sewer dungeon. Here is what i got so far, the textures aren't finished yet, but just there for reference so far. They will be detailed later :) Was thinking of keeping this thread updated with my progress, questions and to hear all of your…
Hey, I'm more of a lurker but decided to post on the forums, because I think feedback will be very valuable in the process of learning for me. I am creating assets for a game that I'm working on, and I'm currently trying to learn to make modular assets properly. Please don't expect anything of super-high quality, I'm…
Oh noes, another noob question! So I am almost done with a set of modular pieces to create buildings and I made a few substances that I like to texture them. I just imported the pieces to Unity 5 and plugged everything to U5 standard shader, it looks great... But now I'm scratching my head trying to figure out how I could…
Hi everyone! First post here looking for feedback and ideas and to get more involved in the awesome community :smile: I'm currently working on a modular Sci-Fi shop front using the same decal and custom face normal workflow used for star citizen and I love it! At the moment I'm working using Seungjin Woo's concept for Star…
Hi folks, I tried to post in the original thread but it seems to have expired. http://www.polycount.com/forum/showthread.php?t=77539&highlight=modular+problem+seam I have a question though if anyone can help. It seems that the thread essentially boils down to (I think): use planes instead of cubes for tiles. I came to this…
I'm using Source because i have 5+ years of experience with it and honestly don't want to spend several weeks/months learning udk or crysis. [aka lazy ^_^] I'm using Alien swarm as its the only source game where a scifi-esque modular tileset makes any kind of sense. Some of the stuff i've done till now. brushwork section.…
Modular Sci-Fi Room that I made a couple of months ago for my end year project at HEAJ. I set myself the challenge of doing that from scratch in less than 20 days. So it's was a great experience to see what I can do on short deadline. No baking process, every normal map details were made in NDO (Only the bedsheet is…