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[WIP] UE4 Star Citizen Modular Sci-Fi Shops

james_horn
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james_horn polycounter lvl 2
Hi everyone! First post here looking for feedback and ideas and to get more involved in the awesome community :smile:

I'm currently working on a modular Sci-Fi shop front using the same decal and custom face normal workflow used for star citizen and I love it! 
At the moment I'm working using Seungjin Woo's concept for Star Citizen as a base, then plan to develop my own concepts and ideas. Materials are very much temporary at the moment and will be polished later. 





Currently each asset has a Dirt/MetalWear/Rust mask using UV3 (baked in designer) that is blended with a material functions of Dirt/Metal/Rust materials in unreal to give more control over individual assets and should help break up repetition for more repeated assets. 

I'm planning on doing a breakdown when the projects finished so any specific feedback about workflow, texturing or useful tips in general would help out with it all :smile:
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