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UE4 Modular Hand painted scene [WIP] feedback and help appreciated

Asim7
polycounter lvl 10
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Asim7 polycounter lvl 10
So i have set out to make a small modular UE4 scene, centered around a form of sewer dungeon.
Here is what i got so far, the textures aren't finished yet, but just there for reference so far. They will be detailed later :)



Was thinking of keeping this thread updated with my progress, questions and to hear all of your feedback :)

My first question, im wondering how i would go about unwrapping something like this?

Right now i got one big stone floor texture, which fills up the entire UV area. Im not quite sure how i would make both meshes tile and still be able to texture the metalic grid in the center? Should i make a texture sheet with multiple textures inside it? Like stone, wood, metal in one texture/map?
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